Well, the relative volume and phase of several speakers can determine a phantom location of an object. Again, this is all “as I understand it.”While Atmos as an object based system, the location of any object is still ultimately defined by the relative volume levels of the individual speakers. Therefore, a test tone should be able to be defined and located by the volume of a certain speaker with all of the other speakers having -0- volume.
Also, when playing the Demolandia test tone file, the AVR clearly sees them as Dolby Atmos.
If an object is intended to be, for example, in a location slightly to the left of the room and slightly forward of the center, the decoding may well determine that it’s supposed to go only to the left front overhead speaker, IF THAT’S WHERE THE SPEAKER HAPPENS TO BE LOCATED IN THAT PARTICULAR ROOM. But every room is different (well there might be some duplicates), so a discrete channel selection would be a contradiction to the object orientation of Atmos.
I would usually expect some bleeding from overhead speakers simply because the volume and phase relationships are necessary to locate an object.