jimfisheye
2K Club - QQ Super Nova
- Joined
- Jan 8, 2010
- Messages
- 3,586
It is correct and by design. Only the Atmos decoder can do that. If you rip/decode with anything other than running the ripped .mlp file through the dolby reference player in real time, you only get the 7.1 bed audio sans all object channels.This is not correct. Nothing is omitted. It just becomes 7.1. The height channels are already embedded in the bed channels. Atmos processing just re locates them from the beds to the heights.
Really truly!
(Try it yourself for an experiment and see!)
Object rendering is done on playback with the Atmos decoder.
Any audio baked into the 7.1 bed is just that - part of the 7.1 bed. The decoder would not see object audio baked into the bed audio because there is no such thing with the format! Bed audio and objects are delivered separately. The decoder references your selected speaker array and renders the objects into the audio channels available on the fly on playback.
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