I still don't think that "cogging" is really an issue,
It becomes an issue when the mixer tries to smoothly pan over a side of the room, where the sounds from different speakers mainly reach to one single human ear (if we don't turn our heads).
This, precisely, was one of the problems that led Dolby to develop, together with film studios, the Dolby Atmos system, as described in this white paper: Dolby Atmos® for the Home Theater October 2016:
https://professional.dolby.com/siteassets/tv/home/dolby-atmos/dolby-atmos-for-home-theater.pdf
There, they describe efforts to represent sound as realistically as possible, like the movement of objects outside the screen, such as a car appearing progressively from behind and to the side. It takes a lot of channels/speakers to reproduce it well, and the number of channels couldn't increase indefinitely, neither for cinema nor for a home version. So, they came up with the concept of Atmos Objects, whose rendering adapts to the existing number of speakers.
It's a solution developed for cinema, and now it's being used for music.
..., but adding side channels would certainly reduce it.
In my opinion, it's more accurate to say that historically, the channels added were the surround rears (Surround Back or Rears), instead of the Surrounds (sides) that already existed in 5.1.
After the Quadraphonic 4.0 music system almost disappeared from the market in the '80s, the rise of Home Cinema 5.1, a system for movies, allowed multichannel music reproduction. The Quad mixes from the '70s then played the rear channels through the only rear channels of the 5.1.
The Center Channel is an inheritance from cinema, used to center dialogues on the screen (to avoid the precedence effect for viewers on the sides). Multichannel music mixes naturally decided to use this Center channel for "dialogues," like in movies, i.e., the main voice of the singer. The result, as we know, is an isolated voice that is controversial when it comes to using the Center channel for music.
To fill the rear gap between the two "Surrounds" of the 5.1, a Rear Center channel emerged, giving rise to the "odd" 6.1 format. Almost immediately, the 7.1 format came about, "adding" two "Surround Back" speakers behind the existing "Surrounds" of the 5.1. This is where the existing "Surrounds" of the 5.1 were distributed a bit forward, and they began to be called "Sides." But they are still the same ones through which the rear channels of a Quad 4.0 mix come out.
In other words, 7.1 is for Cinema, but since it can also be used for multichannel music, a 5.1 or 4.0 mix still outputs the rear channels through the "Sides" Surrounds just as it always has.
The addition of the height dimension on the other hand would not help panning effects going around the room and might even have it's own "cogging" issues, requiring even more speakers above.
The "cogging" in the height location would be less than at the floor level because sounds from above are better received from both human ears than sounds from the lateral.
Is it really important that bullets fly above your head smoothly while watching a movie?
Yes, it is.
Not exactly bullets, that do not run smoothly, but other sounds above like raindrops at the roof, birds, tree leaves swaying in the wind, thunders, helicopters, planes... Too many different sounds are coming from above us in the real world. The objective of Dolby Atmos is to reproduce that to get more immersion.
Sorry everyone about flogging the same issues but If I thought that we needed more channels and speakers I would prefer that they be placed around me not above.
Is that your preference? Or is it that you are not able to install Ceiling Speakers?
As said before, to better reproduce what the human ear perceives, you need ceiling speakers.
Another consideration would be the fact that if you don't like musical representations featuring sounds from above and only prefer sounds around us, like musicians at our ground level. But we need to consider two things:
- The sonority of a hall where music is played passes through the echoes and reverberations that come from the ceiling. The way to represent this, with as much as fidelity as possible, is by using speakers in the ceiling.
- Artistic musical compositions can be developed that include sounds of instruments and voices coming from above and the upper corners. Why not? It's an additional artistic representation that some will like, and others won't, like abstract painting. For this, speakers in the ceiling are also needed.
Will the next iteration of Altmos include bottom speakers?
Well, the 360 Reality Audio already contemplates the placement of speakers below the usual front ones. The full 360RA design has the ones at ear level, the usual upper ones, and innovative lower ones located right on the floor, beneath the fronts.
It's the implementation of their native discrete speaker system, although for compatibility and market penetration requirements, mixes in 360RA can be played on Dolby Atmos speaker systems.
Maybe Dolby won't venture into this. They already have enough trying to globally penetrate Atmos as it is. Perhaps they will advance, and they should do it for their survival in Dolby Atmos Music, by developing more virtual effects to perceive better the different locations with rendering in binaural headphones.