user 10264
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- Sep 21, 2015
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To a software engineer / computer scientist, this assertion doesn't make sense, i.e., it isn't well-formed. It's digital data. The only perfect copy is the same bits in the same order. Anything else is imperfect, and inferior (unless it's trivially possible to reconstruct the original bit stream from the other copy). So, for example, if a box must do an extra digitization because it's only capable of accepting analog input, then it cannot make a copy as good as a device that precisesly reproduces the bits on the original.
If the Sonoma workistation can't read an SACD, how does it get the input from the SACD? Again, I'm only asking out of curiosity (as I avoid SACD and DSD).
An SACD stores the audio data organised in files along with various metadata. The PS3 is able to create an exact copy of the full filesystem structure. In the Sonoma setup, the SACD is played back in a regular player with a digital output connected to a capture interface on the workstation. When the play button is pressed, the player reads the files on the disc and sends out the all the audio data as one continuous stream which is picked up by the Sonoma workstation's capture card. The link between the player and the workstation is only capable of transporting raw DSD data. No track markers or other metadata is sent. On the workstation, you end up with one long file which must be manually cut if you want a file per track. The digital data captured is exactly what was stored on the disc, but the specific arrangement of bits in tracks and files is not preserved, and all metadata is lost.
Perhaps a useful analogy is to imagine a disc storing a book with front/back cover and chapter/page numbers etc. Copying this book-disc with the Sonoma process would give you all the text, but you'd lose the original pagination and the covers.