Ralph Potts over on AVSforum says this about LOTR Atmos mixes:
Quote:
The surround mixes effectively place effects/sounds within the soundstage which place you within the scene, in turn, adding an enriching element that heightens the intended feeling like something is passing overhead, traveling through the room, or emanating from a specific location. The series active moments, of which there are many, swallow you up as the revolving, rotating and all-encompassing surround sound comes at you from all sides.
There is also much to enjoy in scenes that aren’t actively intense as smaller elements in the background are articulated and dimensionally full. In general, this Dolby Atmos mix made for an involving surround sound display. I enjoyed the balance of atmosphere and discrete object placement. In my humble opinion Dolby Atmos is simply the best game in town, adding a complimentary element to an already superb soundtrack.
There are both large set pieces and smaller/brief sequences/moments that show off this well-crafted immersive sound design. Everything comes together during the final encounter in Return of the King as sounds rotate and revolve around the soundstage from both above and at ear level. Wow! A tour deforce where I was blown away by the perfect blend of atmosphere, discrete object placement and room energizing bass. I think that it complimented the source material, and made for an entertaining and invigorating listening experience.