My understanding is that Dolby does not offer head tracking, therefore Apple had to do it using their own renderer to work with Apple Airpods.Doesn’t Apple use its own proprietary renderer for Atmos?
https://www.pro-tools-expert.com/pr...atmos-mix-will-sound-different-on-apple-music“
Apple's "Spatial Audio" Mess
Ok, we have isolated the bad guy as Apple for getting rid of our Binaural Render Mode settings and, therefore, distributing a Dolby Atmos mix on Apple Music that is different from the binaural mix that we set in the studio. However, keep in mind that it is not Apple's fault that the DD+JOC codec removes the Binaural Render Modes; it is a Dolby codec. It is only Apple's fault that they chose not to use the newer AC4-IMS codec that would contain the binaural metadata. There is speculation as to why they made that choice.
However, we can't let Apple off the hook yet, because they threw another curveball in the mix, and that is called "Spatial Audio". It is a mess all by itself, and I get into more details in my book "Mixing in Dolby Atmos - #1 How it Works". Here are the important facts that you have to be aware of:
- Apple is using their own Renderer called "Spatial Audio" to playback Dolby Atmos mixes that are delivered to your Apple device as a DD+JOC codec.
- Any Dolby Atmos mix that you listen to on Apple Music is played back by Apple's own Renderer and does not (!) use the Dolby Renderer that you are using when monitoring your Dolby Atmos during mixing.
- The only exception is when playing back Apple Music content on the AppleTV through the HDMI output connected to a Dolby Atmos capable AV receiver or soundbar. In that case, you are listening to the Dolby Renderer and not the Apple Renderer.
- Apple is using the original Dolby Atmos mix in the form of the encoded DD+JOC file, but their own Renderer, the spatial audio engine, creates a Headphone Virtualization (their form of Binaural Audio) and Speaker Virtualization (for playing on their supported iPads and Macs). It is more like a "spatial interpretation" of your Dolby Atmos mix, and there is no "Apple Spatial Audio Emulation" button that you can enable while creating your Dolby Atmos mix. Bottom line, you are mixing blind for Apple Music because you don't know how your Atmos mix will sound.”
Additionally, Apple render Atmos on a variety of devices (Mac Laptops for one) where speakers are not in the standard Dolby locations... etc..
In Logic you can choose the Dolby Renderer or the Spatial Audio Renderer (with or without head tracking and using the AirPod HRTF improvement).
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