Stephen W. Desper
Member
- Joined
- Aug 13, 2016
- Messages
- 27
COMMENT to Derek:
I don't know how to impart that NO Beach Boy release to date was ever recorded in anything but two-channel sound, other than just stating it. You seem to keep wanting to make Beach Boy records into something they are not. The reference to "ambient" sound by engineer Moffett only means that some stereo pair mics were utilized. And, center channel quad merely references the center mic (L=R) placed between the two stereo mics. It's just advertising hype, not any engineering term. Even going back to the multi-track and re-mixing to 5.1 is still not the same, nor as effective as virtual surround -- if you stay in the sweet spot.
Stereo from two speakers is achieved via amplitude-related (AR) or phase-related (PR) differences between the signals sent to each speaker. In the case of multi-track productions a combination of AR and PR is often found. Sometimes I used simple X-Y configurations or M-S matrices, but those are commonly used by many engineers. Nothing wrong with them but if you are trying to achieve virtual surround using four or five microphone matrices is much more effective. I have two US patents and five International patents on the use of these more sophisticated recording matrices. These techniques were first applied when I recorded for the boys, then later the applications were re-worked into electronic equivalent circuits. (Applications cannot be patented. Circuits can). In my Patent(s) I described what was later sold and used by many engineers as type D Spatialization (r). It was a method to record virtual surround using multiple microphones and the Type D matrix found in the ProSpatializer.
All of these early matrices were an attempt to overcome head related transfer functions (HRTF) and to my hearing were not very successful. HRTF's present a problem to the brain because it never evolved to hear sound from two speakers. The brain evolved to process sound originating from single point sources. Ever wonder why stereo images only between the two speakers? The reason is HRTF. My patents and recording techniques were awarded patends because they presented a system whereby the HRTF problem was successfully overcome. I can record something so that it images beyond the speakers, and further, to seem to be over your shoulder or in front of your nose. Engineer Michael Bishop, who posted earlier, once engineered a Telarc disc, using my (joystick) device, in which the perspective is that listener has an apple on his head and an archer sends his arrow from a distant center, strikes the apple, and then continues beyond (behind) the listener. This all with only two speakers. To Mr. Bishop's credit, he worked hard to achieve this spatial impression, but he did make it work. It would have been easy to just make the arrow go left to right, but Michael went that extra mile and the effect is very much heard.
I've used such gimmicky sound effects for the boys, once with sirens moving around the sound field and another with Santa's slay taking flight and moving around the room.
Nevertheless, these are not quad, or 5.1, but virtual two-speaker stereo -- sometimes called 3D Stereo. I'm not fond of that term, but the advertising folks seem to like it. It does, after all, capture and present to the listener the three "Ds" -- Direction - Dimension - Depth.
Look for a private message from me in your in-box. ~swd
I don't know how to impart that NO Beach Boy release to date was ever recorded in anything but two-channel sound, other than just stating it. You seem to keep wanting to make Beach Boy records into something they are not. The reference to "ambient" sound by engineer Moffett only means that some stereo pair mics were utilized. And, center channel quad merely references the center mic (L=R) placed between the two stereo mics. It's just advertising hype, not any engineering term. Even going back to the multi-track and re-mixing to 5.1 is still not the same, nor as effective as virtual surround -- if you stay in the sweet spot.
Stereo from two speakers is achieved via amplitude-related (AR) or phase-related (PR) differences between the signals sent to each speaker. In the case of multi-track productions a combination of AR and PR is often found. Sometimes I used simple X-Y configurations or M-S matrices, but those are commonly used by many engineers. Nothing wrong with them but if you are trying to achieve virtual surround using four or five microphone matrices is much more effective. I have two US patents and five International patents on the use of these more sophisticated recording matrices. These techniques were first applied when I recorded for the boys, then later the applications were re-worked into electronic equivalent circuits. (Applications cannot be patented. Circuits can). In my Patent(s) I described what was later sold and used by many engineers as type D Spatialization (r). It was a method to record virtual surround using multiple microphones and the Type D matrix found in the ProSpatializer.
All of these early matrices were an attempt to overcome head related transfer functions (HRTF) and to my hearing were not very successful. HRTF's present a problem to the brain because it never evolved to hear sound from two speakers. The brain evolved to process sound originating from single point sources. Ever wonder why stereo images only between the two speakers? The reason is HRTF. My patents and recording techniques were awarded patends because they presented a system whereby the HRTF problem was successfully overcome. I can record something so that it images beyond the speakers, and further, to seem to be over your shoulder or in front of your nose. Engineer Michael Bishop, who posted earlier, once engineered a Telarc disc, using my (joystick) device, in which the perspective is that listener has an apple on his head and an archer sends his arrow from a distant center, strikes the apple, and then continues beyond (behind) the listener. This all with only two speakers. To Mr. Bishop's credit, he worked hard to achieve this spatial impression, but he did make it work. It would have been easy to just make the arrow go left to right, but Michael went that extra mile and the effect is very much heard.
I've used such gimmicky sound effects for the boys, once with sirens moving around the sound field and another with Santa's slay taking flight and moving around the room.
Nevertheless, these are not quad, or 5.1, but virtual two-speaker stereo -- sometimes called 3D Stereo. I'm not fond of that term, but the advertising folks seem to like it. It does, after all, capture and present to the listener the three "Ds" -- Direction - Dimension - Depth.
Look for a private message from me in your in-box. ~swd