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- Apr 9, 2012
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NEW SURROUND TECHNOLOGY FROM AUSTRALIA
Hello to all members of the forum, having just joined this is my second post so if I infringe the rules in anyway please inform me!
Reality Design Pty Ltd is a audio electronic research company based in Melbourne Australia. Our team has contributed to designs such as
2007 CES design honoree:
Nakamichi Dragon (was Phoenix) Electrostatic loudspeaker (discontinued)
2012 CES award for Innovation in home theatre:
Liquid Base 8mm glass panel electrostatic loudspeaker
Whilst electrostatic loudspeakers seem a world away from the subject of home theatre they have definitely been a major inspiration for our work in surround sound.
SURROUND SOUND – OUR VIEW (hope we do not offend!)
I think we can all agree that the ultimate aim for surround sound is to place the listener (all the listeners) in the original sonic environment that the recording was intended to be. How we achieve this generates debate and can provide fertile ground for confusion and misdirection
In the mid 1970’s the first mass market attempts were made with a myriad of not very compatible systems such as SQ, QS, RM, CD4 etc. Aside from the poor cross compatibility between the systems that created market confusion all systems only worked for one position within the listening room. For all other positions the center and rear image would wander left or right dependent on where the listener sat. In addition all systems had sonic problems of either poor separation, surging, pumping or other sounds. In addition to all this partners (wives and girlfriends) would not like the center channel as it was often not compatible with the décor of the room.
As a result market continued to be dominated by stereo which at least provided a good quality sound (in the sweet spot).
Surround really to proliferate in the market around the mid 1980’s when Dolby did two great things. They provided a center channel that assisted in maintaining a center image for those in the room that were not in the sweet spot. Most importantly they provided a strong safe and secure market name on which major consumer electronic companies standardized.
Since then there has been little innovation and only slight improvement. However consumers, commentator’s audiophiles and sound companies have all noted, and many have commented on the many shortcomings of current surround technology. These include poor decoding of stereo sources, lack of a smooth continuous frontal image, center image under or above the screen and a poor or lack of rear image.
Today the market is primed for additional technical advances in that it is looking for a true 3D (including height) system. Current 2D systems do not provided this in spite of the marketing peoples attempts to hoodwink consumers!.
The main solution to-date for improving surround sound offered by the industry seems to be the addition of more and more channels such as 7.1, 9.1, 11.1, 22.2 and up! Apart from not solving the problem of consistent imaging in all seats very few homes would cope with more than 5.1 speakers. The result has not been the great commercial success such systems had hoped for. More recently we have seen the promotion of wave field synthesis techniques that can solve the consistent imaging problem and produce 3D sound but at the expense of between 60 and 900 individually controlled and driven speakers! In this writers opinion this will never fly commercially. Even in commercial Cinemas there will be an insufficient return on investment to install and maintain these expensive and necessarily complex systems.
It is our view that the world today requires a system which will meet the following specifications
1. Produce a full circular surround sound without preference for location, whether it be front, back or sides.
2. Produce this sound without surging, or pumping or adding any artifacts.
3. Be capable of producing this from current recordings i.e stereo recordings.
4. Enable all listeners in a room to hear surround sound and thus eliminate the “sweet spot”.
5. Remain compatible with the stereo or surround sound equipment in place today.
6. Produce a full 3D sound including height.
7. Achieve all the above with a minimum of speakers and no more than 5.1
Reality has achieved this.
We have developed:
INVOLVE
INVOLVE is the most advanced surround decoder developed to this date. Unlike virtually all of the existing analogue decode systems that are based on the old SQ matrix equations, we have based ours on the Sansui (Takahashi) QS matrix equations. Like QS our system is fully symmetrical in all directions.. We can encode full surround into stereo so that no one can hear the difference to a raw stereo track. The system is capable of up to 40 db separation in all directions without any sonic artifacts such as pumping, pop sounds and surges.
All SQ based encode/ decode systems struggle to produce a convincing rear surround as the matrix is heavily left/ right biased. Sansui’s QS has always offered the potential of the most symmetrical matrix platform but due to the real complexities of the variomatrix and the difficulty to realize stable electronics for this complexity it had previously never reached its full potential.
INVOLVE has taken the original QS equations and has produced
1 The super intelligent INVOLVE encoder (patent pending) produces an encoded “stereo/ INVOLVE” two channel mix that is indistinguishable from the original stereo recording. This was a key issue with the old QS recordings – the sound stage width was significantly reduced. Our intelligent encode has solved this problem and like QS is fully mono compatible.
2 The INVOLVE decoder (patent pending) like the better QS decoders uses a 3 band system complete with a variomatrix style DSP controller. However unlike existing matrix decoders we have incorporated a series of psychoacoustic factors into the variomatrix control equations. In addition all processing is fully digital and as such INVOLVE does not suffer from tolerance issues
3 INVOLVE 3D is achieved by using 4 signal channels (two for the lower and 2 for the upper). Due to the extreme linearity of INVOLVE a full 3D sound field is achieved with the advantage of full stereo compatibility with a bandwidth only twice that of stereo.
Involve is capable of an unprecedented accuracy of stereo decode and in our instant A/B tests against discrete systems the listener cannot tell the difference (actually when pushed most “preferred” INVOLVE – but it is close). It has a net advantage of full stereo compatibility with full surround and minimum bandwidth.
Test Results
We can provide full test results on request.
STATUS
We are awaiting our new plastic molded enclosure but we should have initial stock in 2 -3 months. Meanwhile we do have a limited quantity of approximately 20 units in a metal enclosure (see pictures). Two versions are available - the basic unit with 2 channel virtual and 4 channel decode $325, and the more advanced unit 2 channel virtual and 4 or 5 channel (including center) for $395. We are discussing licensing the system with some major CE’s but given administrative delays it could be a while before you see it incorporated anywhere.
TOTAL PERSPECTIVE
TOTAL PERSPECTIVE (patent pending) is a system that produces consistent stereo imaging regardless of where the listener sits within a room. This is achieved with the use of 2 (stereo) or 4 speakers (surround) and eliminates the need for a center channel. A person can walk around the room and the center vocalist or instrument will remain in the same position and not wander from left to right. In addition to this the system is ideally suited to automotive surround / stereo as all 4 occupants are sitting away from the central sweet spot.
Trials of audience reaction to TOTAL PERSPECTIVE have been conducted with a general result of no listener preference for or against TOTAL PERSPECTIVE in the sweet spot and a virtually universal preference for TOTAL PERSPECTIVE when the listener is off center. That is, TOTAL PERSPECTIVE produces consistent and correct imaging in all positions, without degrading the image in the central sweet spot.
Extending this concept to surround it is possible to use only 4 speakers to achieve full consistent surround in all positions of the room (including rear field positioning).
Physically the system requires a 4 channel amplifier to be used for stereo, 8 channel for surround. The amplifier requires special processing and Total Perspective designed speakers are also required. Thus current systems are not capable of Total Perspective and additional or upgraded equipment is required.
Total Perspective 3D has been tested with a 3D recording. It is capable of providing a full 3D surround in a medium sized movie theatre with just 8 audio channels . Most importantly it provides 3D sound to all seats of the house without the need for a center channel. This is important to theatres as perforated screens to allow speakers to be located behind the screen are not the best option for 3D as non-perforated screens project a better 3D image.
STATUS
We have produced an 8 channel 100w per channel amplifier incorporating Total Perspective and Involve. See picture. We are currently working to reduce the production cost. and also the designing of a TOTAL PERSPECTIVE/ INVOLVE preamplifier.
In approximately 3 months we will have ready for sale miniature Total Perspective speakers. These units operate from 80Hz – 20kHz and thus require an external subwoofer.
We are offering the system for licensing to amplifier and speaker manufacturers
The below color charts show the effect of TOTAL PERSPECTIVE against that of plain stereo. YELLOW zones represent good imaging GREEN acceptable.
TSS.
TSS is a 2 channel surround virtualizer that produces a convincing surround to 70% of listeners and an enhanced width for the other 30%. We believe our TSS virtualizer is the equal (or better) than other known commercial virtualizers. We developed it to complete our IP portfolio, so we can offer properly decoded and reproduced surround from just two speakers.
What we can offer in addition to this is the use of TSS with TOTAL PERSPECTIVE. This produces an enhanced surround experience to ALL listeners in the room – not just the one in the sweet spot.
This is a step towards the ideal of (one or two) speaker surround in all positions in the room from just a stereo source (if you want).
Please note our INVOLVE decoder box comes complete with TSS ability.
For more information please visit our website www.reality-design.com.au
Regards
Charles Van Dongen
CTO Reality Design Pty Ltd
Hello to all members of the forum, having just joined this is my second post so if I infringe the rules in anyway please inform me!
Reality Design Pty Ltd is a audio electronic research company based in Melbourne Australia. Our team has contributed to designs such as
2007 CES design honoree:
Nakamichi Dragon (was Phoenix) Electrostatic loudspeaker (discontinued)
2012 CES award for Innovation in home theatre:
Liquid Base 8mm glass panel electrostatic loudspeaker
Whilst electrostatic loudspeakers seem a world away from the subject of home theatre they have definitely been a major inspiration for our work in surround sound.
SURROUND SOUND – OUR VIEW (hope we do not offend!)
I think we can all agree that the ultimate aim for surround sound is to place the listener (all the listeners) in the original sonic environment that the recording was intended to be. How we achieve this generates debate and can provide fertile ground for confusion and misdirection
In the mid 1970’s the first mass market attempts were made with a myriad of not very compatible systems such as SQ, QS, RM, CD4 etc. Aside from the poor cross compatibility between the systems that created market confusion all systems only worked for one position within the listening room. For all other positions the center and rear image would wander left or right dependent on where the listener sat. In addition all systems had sonic problems of either poor separation, surging, pumping or other sounds. In addition to all this partners (wives and girlfriends) would not like the center channel as it was often not compatible with the décor of the room.
As a result market continued to be dominated by stereo which at least provided a good quality sound (in the sweet spot).
Surround really to proliferate in the market around the mid 1980’s when Dolby did two great things. They provided a center channel that assisted in maintaining a center image for those in the room that were not in the sweet spot. Most importantly they provided a strong safe and secure market name on which major consumer electronic companies standardized.
Since then there has been little innovation and only slight improvement. However consumers, commentator’s audiophiles and sound companies have all noted, and many have commented on the many shortcomings of current surround technology. These include poor decoding of stereo sources, lack of a smooth continuous frontal image, center image under or above the screen and a poor or lack of rear image.
Today the market is primed for additional technical advances in that it is looking for a true 3D (including height) system. Current 2D systems do not provided this in spite of the marketing peoples attempts to hoodwink consumers!.
The main solution to-date for improving surround sound offered by the industry seems to be the addition of more and more channels such as 7.1, 9.1, 11.1, 22.2 and up! Apart from not solving the problem of consistent imaging in all seats very few homes would cope with more than 5.1 speakers. The result has not been the great commercial success such systems had hoped for. More recently we have seen the promotion of wave field synthesis techniques that can solve the consistent imaging problem and produce 3D sound but at the expense of between 60 and 900 individually controlled and driven speakers! In this writers opinion this will never fly commercially. Even in commercial Cinemas there will be an insufficient return on investment to install and maintain these expensive and necessarily complex systems.
It is our view that the world today requires a system which will meet the following specifications
1. Produce a full circular surround sound without preference for location, whether it be front, back or sides.
2. Produce this sound without surging, or pumping or adding any artifacts.
3. Be capable of producing this from current recordings i.e stereo recordings.
4. Enable all listeners in a room to hear surround sound and thus eliminate the “sweet spot”.
5. Remain compatible with the stereo or surround sound equipment in place today.
6. Produce a full 3D sound including height.
7. Achieve all the above with a minimum of speakers and no more than 5.1
Reality has achieved this.
We have developed:
INVOLVE
INVOLVE is the most advanced surround decoder developed to this date. Unlike virtually all of the existing analogue decode systems that are based on the old SQ matrix equations, we have based ours on the Sansui (Takahashi) QS matrix equations. Like QS our system is fully symmetrical in all directions.. We can encode full surround into stereo so that no one can hear the difference to a raw stereo track. The system is capable of up to 40 db separation in all directions without any sonic artifacts such as pumping, pop sounds and surges.
All SQ based encode/ decode systems struggle to produce a convincing rear surround as the matrix is heavily left/ right biased. Sansui’s QS has always offered the potential of the most symmetrical matrix platform but due to the real complexities of the variomatrix and the difficulty to realize stable electronics for this complexity it had previously never reached its full potential.
INVOLVE has taken the original QS equations and has produced
1 The super intelligent INVOLVE encoder (patent pending) produces an encoded “stereo/ INVOLVE” two channel mix that is indistinguishable from the original stereo recording. This was a key issue with the old QS recordings – the sound stage width was significantly reduced. Our intelligent encode has solved this problem and like QS is fully mono compatible.
2 The INVOLVE decoder (patent pending) like the better QS decoders uses a 3 band system complete with a variomatrix style DSP controller. However unlike existing matrix decoders we have incorporated a series of psychoacoustic factors into the variomatrix control equations. In addition all processing is fully digital and as such INVOLVE does not suffer from tolerance issues
3 INVOLVE 3D is achieved by using 4 signal channels (two for the lower and 2 for the upper). Due to the extreme linearity of INVOLVE a full 3D sound field is achieved with the advantage of full stereo compatibility with a bandwidth only twice that of stereo.
Involve is capable of an unprecedented accuracy of stereo decode and in our instant A/B tests against discrete systems the listener cannot tell the difference (actually when pushed most “preferred” INVOLVE – but it is close). It has a net advantage of full stereo compatibility with full surround and minimum bandwidth.
Test Results
We can provide full test results on request.
STATUS
We are awaiting our new plastic molded enclosure but we should have initial stock in 2 -3 months. Meanwhile we do have a limited quantity of approximately 20 units in a metal enclosure (see pictures). Two versions are available - the basic unit with 2 channel virtual and 4 channel decode $325, and the more advanced unit 2 channel virtual and 4 or 5 channel (including center) for $395. We are discussing licensing the system with some major CE’s but given administrative delays it could be a while before you see it incorporated anywhere.
TOTAL PERSPECTIVE
TOTAL PERSPECTIVE (patent pending) is a system that produces consistent stereo imaging regardless of where the listener sits within a room. This is achieved with the use of 2 (stereo) or 4 speakers (surround) and eliminates the need for a center channel. A person can walk around the room and the center vocalist or instrument will remain in the same position and not wander from left to right. In addition to this the system is ideally suited to automotive surround / stereo as all 4 occupants are sitting away from the central sweet spot.
Trials of audience reaction to TOTAL PERSPECTIVE have been conducted with a general result of no listener preference for or against TOTAL PERSPECTIVE in the sweet spot and a virtually universal preference for TOTAL PERSPECTIVE when the listener is off center. That is, TOTAL PERSPECTIVE produces consistent and correct imaging in all positions, without degrading the image in the central sweet spot.
Extending this concept to surround it is possible to use only 4 speakers to achieve full consistent surround in all positions of the room (including rear field positioning).
Physically the system requires a 4 channel amplifier to be used for stereo, 8 channel for surround. The amplifier requires special processing and Total Perspective designed speakers are also required. Thus current systems are not capable of Total Perspective and additional or upgraded equipment is required.
Total Perspective 3D has been tested with a 3D recording. It is capable of providing a full 3D surround in a medium sized movie theatre with just 8 audio channels . Most importantly it provides 3D sound to all seats of the house without the need for a center channel. This is important to theatres as perforated screens to allow speakers to be located behind the screen are not the best option for 3D as non-perforated screens project a better 3D image.
STATUS
We have produced an 8 channel 100w per channel amplifier incorporating Total Perspective and Involve. See picture. We are currently working to reduce the production cost. and also the designing of a TOTAL PERSPECTIVE/ INVOLVE preamplifier.
In approximately 3 months we will have ready for sale miniature Total Perspective speakers. These units operate from 80Hz – 20kHz and thus require an external subwoofer.
We are offering the system for licensing to amplifier and speaker manufacturers
The below color charts show the effect of TOTAL PERSPECTIVE against that of plain stereo. YELLOW zones represent good imaging GREEN acceptable.
TSS.
TSS is a 2 channel surround virtualizer that produces a convincing surround to 70% of listeners and an enhanced width for the other 30%. We believe our TSS virtualizer is the equal (or better) than other known commercial virtualizers. We developed it to complete our IP portfolio, so we can offer properly decoded and reproduced surround from just two speakers.
What we can offer in addition to this is the use of TSS with TOTAL PERSPECTIVE. This produces an enhanced surround experience to ALL listeners in the room – not just the one in the sweet spot.
This is a step towards the ideal of (one or two) speaker surround in all positions in the room from just a stereo source (if you want).
Please note our INVOLVE decoder box comes complete with TSS ability.
For more information please visit our website www.reality-design.com.au
Regards
Charles Van Dongen
CTO Reality Design Pty Ltd