Going back to my education, setting levels to maximize bit use was a concept, but I don't recall there ever being a rule of thumb for a target. Just that in digital it was a hard limit, never go over 0, whereas analog was different, of course. So when recording you wanted to make sure you leave room to not hit 0. But, when maximizing already recorded material, it was suggested not to go right to 0, but there was never any hard rule or recommendation suggested to us as to how much headroom. I typically left .5, since the only solid teaching I had was don't hit zero, don't leave too much headroom to maximize bit use, and don't go right up to 0.
Which means - it's probably not a bad idea to revisit this rule. So I asked what a recommended headroom would be. AI's response:
When creating digital audio files, a good practice is to leave
6 dB of headroom when setting levels. This means keeping your peak levels around -6 dBFS (decibels Full Scale) in your digital audio workstation (DAW) or recording software. Here's why and some context:
- Avoid Clipping: Digital systems have a hard limit at 0 dBFS, beyond which audio clips and distorts unpleasantly. Leaving 6 dB of headroom ensures you stay safely below this ceiling, even if unexpected peaks occur during recording or mixing.
- Mixing Flexibility: During post-production, additional processing (like EQ, compression, or effects) can increase the signal level. Starting with -6 dBFS gives you room to work without hitting 0 dBFS prematurely.
- Industry Standards: While there's no universal rule, -6 dB is a widely accepted guideline for raw recordings or pre-mastered mixes. For final masters, some aim closer to -1 dBFS to maximize loudness, but this depends on the delivery format (e.g., streaming platforms often normalize anyway).
For practical application:
- Set your input levels so the loudest parts hit around -12 to -6 dBFS during recording.
- In mixing, aim for peaks between -6 and -3 dBFS before mastering.
This approach balances signal quality and flexibility, avoiding the risks of pushing levels too close to 0 dBFS. If you’re targeting a specific loudness standard (like -14 LUFS for streaming), that’s a separate consideration applied during mastering, not initial level setting.
Did I really need to use AI for this? No - this is a new kick I"m on just to learn about it. On the one hand, it's great at being able to quickly consult with multiple websites and give a good summary. ON the other, I'm also learning all the ways it goes off the rails.
So there it is, -6 is a widely accepted guideline.
However - rip a CD, and will you find that? Heck no! And so already my flac library of CD rips is not leaving 6dB of headroom, and that's never caused me problems for the decades of CD listening and file ripping. So perhaps this -6 rule is more for industry purpose, not end user delivery.
So where am I with all this? I dunno, still thinking it out as a type.
I guess my takeaway is:
-6dB isn't an awful thing
but it also isn't an industry practice for CD delivery
Even if you take that, there's still the desire for consistency in SACD ripping, which means some sort of leveling process will still be needed
I've been putting in a 1dB headroom buffer in my process I'm building - maybe I'll split the difference and back it off to 3.