Is there a way to tell on Apple if a mix was done in Sony 360 vs Atmos? I’ve only ever seen immersive mixes labeled as Atmos
The Apple mixes are "Dolby Audio", not 360. Atmos are Atmos. 2D vs 3D.
All of the spatial mixes ive seen on Apple Music are labeled as Dolby Atmos, am i missing something? Im asking if Sony 360 mixes can even get added to Apple Music because ive never seen any. But ive plenty of Sony releases with the Dolby Atmos label
Apples version of Sony 360 is called Dolby AUDIO (not dolby atmos).
Here is the thread for more info.
That is not a fair description. Dolby Audio is Apple & Dolby's term for traditional 4.0 and 5.1 releases on Apple Music (I'm sure Dolby will be using it elsewhere over time). Not related to Sony 360 at all.
Many Sony 360 releases on Tidal or wherever they are are old Quad mixes (4.0). And when they have showed up on Apple they are Dolby Audio as that is Apple's discrete 4.0 format of choice.
They are different formats of 2D audio. Just because the Apple version is more compatible it is still basically the same thing. I stand by what I said.
Dolby Audio is discrete 5.1. Sony RA 360 is their object based equivalent to Dolby Atmos.
Completely different things.
Have you heard a decoded 360 mix? Do you think it doesn't sound right or something?
No, I haven't. I'm sure it sounds as good as Dolby Atmos through headphones, etc.
But, Dolby Atmos and RA360 are roughly equivalent object based 3D surround formats. 360 Reality Audio | So Immersive. So Real. | Sony US sure sounds the same as a description of headphone based Dolby Atmos.
Dolby Audio is a discrete 5.1 format that does not rely on acoustic tricks from headphones. (Basically they renamed AC3).
I'm not sure what the confusion is other than Sony chose to release some old quad releases in RA360. Just because they did that doesn't make RA360 and Dolby Audio the same thing.
The actual format, MPEG-H, doesn't use "acoustic tricks from headphones," it uses metadata. It's designed not only for headphones, but for full speaker layouts as well. I was under the impression, Tidal was using 360 for its 2D releases and Atmos for its 3D releases. Apple uses Dolby Audio for its 2D releases and Atmos for 3D. Hopefully, 360 audio will have more receivers supporting the format, rather than the headphone implementation. Apple has the advantage because the format is already decoded in hardware and is ready to go now.
The actual format, MPEG-H, doesn't use "acoustic tricks from headphones," it uses metadata. It's designed not only for headphones, but for full speaker layouts as well. I was under the impression, Tidal was using 360 for its 2D releases and Atmos for its 3D releases. Apple uses Dolby Audio for its 2D releases and Atmos for 3D. Hopefully, 360 audio will have more receivers supporting the format, rather than the headphone implementation. Apple has the advantage because the format is already decoded in hardware and is ready to go now.
Is 2D and 3D a new way of describing other common (same old) surround formats, or is this something new? I've never heard this described this way.Tidal was using 360 for its 2D releases and Atmos for its 3D releases. Apple uses Dolby Audio for its 2D releases and Atmos for 3D. Hopefully
Is 2D and 3D a new way of describing other common (same old) surround formats, or is this something new? I've never heard this described this way.
I thought it was named Kraftwerk 3D because the video is in 3D, but what do I know.I have. Kraftwerk 3D is one reference. Before immersive and spatial became the buzz words, 3D was used more.
I thought it was named Kraftwerk 3D because the video is in 3D, but what do I know.
I use only Atmos as that's what my AVC are telling me I'm listening to, even if some mixes are more like 5.1.You are probably right. If I'm the only person to use 3D as an audio reference that is fine. Hopefully it doesn't confuse too many people. I will continue to use 3D, immersive, and spatial interchangeably.
I use only Atmos as that's what my AVC are telling me I'm listening to, even if some mixes are more like 5.1.
YES!I get bored using the same term to describe something over and over. For standard setups with no height channels I will use, "2d", "surround sound", "5.1", "quad" ect. For systems with the third dimension of height channels, I will use "3D", "spatial", "immersive" and "Atmos". Also maybe 5.1.2 or 7.1.4 if I really want to get specific. So what you are saying is that some Atmos mixes sound more 2D like than 3D?
Is 2D and 3D a new way of describing other common (same old) surround formats, or is this something new? I've never heard this described this way.
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