jlladuke
Member
This may not be the most appropriate place to post this, but I think it's relevant and interesting.
Since going back to Tidal for Atmos, I'm increasingly interested in this Sony 360 Reality Audio format. And not so much for the purpose of listening to it through headphones (although some of those tracks sound great!). I don't think Sony would develop an entirely new object-based format and have thousands of songs mixed for it just for the sake of listening through headphones. Many may be upmixes though, not sure about that.
The article below (yes, over a year old) makes mention of both a headphone demo AND a demo in a 'sphere' of speakers; I'm not sure how that format would have been decoded in such a sphere, but it is interesting to read this. I'm hopeful that any existing AVRs w/ the other object based codecs (Atmos, DTSX, Auro 3D) would be able to support a new one via firmware update, as I won't be buying a new AVR just for this.
Regardless, this is an interesting read, and with Sony rolling out the PS5 later this year, it wouldn't surprise me if something like this happens. I've been hoping for Atmos on PS4 for awhile, and it's just never happened (meanwhile, XBOX does support Atmos). I also wonder if the reasoning for Dolby to do away with the Stereo PLII upmixing is not a direct result of all this. Sony was actually supposed to do a big PS5 press release today, but it's been pushed. Anyways, this is a good read; the rest of 2020 should be pretty interesting for the surround world!
https://www.forbes.com/sites/johnar...ints-at-overdue-new-ps4-feature/#1af700c55aca
Since going back to Tidal for Atmos, I'm increasingly interested in this Sony 360 Reality Audio format. And not so much for the purpose of listening to it through headphones (although some of those tracks sound great!). I don't think Sony would develop an entirely new object-based format and have thousands of songs mixed for it just for the sake of listening through headphones. Many may be upmixes though, not sure about that.
The article below (yes, over a year old) makes mention of both a headphone demo AND a demo in a 'sphere' of speakers; I'm not sure how that format would have been decoded in such a sphere, but it is interesting to read this. I'm hopeful that any existing AVRs w/ the other object based codecs (Atmos, DTSX, Auro 3D) would be able to support a new one via firmware update, as I won't be buying a new AVR just for this.
Regardless, this is an interesting read, and with Sony rolling out the PS5 later this year, it wouldn't surprise me if something like this happens. I've been hoping for Atmos on PS4 for awhile, and it's just never happened (meanwhile, XBOX does support Atmos). I also wonder if the reasoning for Dolby to do away with the Stereo PLII upmixing is not a direct result of all this. Sony was actually supposed to do a big PS5 press release today, but it's been pushed. Anyways, this is a good read; the rest of 2020 should be pretty interesting for the surround world!
https://www.forbes.com/sites/johnar...ints-at-overdue-new-ps4-feature/#1af700c55aca