I thought you did stuff in 8 bit??I do 24/96 because that's the resolution I record at. Storage is cheap, why not keep it the same as the source?
In the future we may discover some things we don't yet understand about sound.
I thought you did stuff in 8 bit??I do 24/96 because that's the resolution I record at. Storage is cheap, why not keep it the same as the source?
In the future we may discover some things we don't yet understand about sound.
"We here at Youth Audio have developed an exciting new way to listen to music. Forget about 8D Audio or MP3, we've invented a revolutionary new format! Half-bit music! Who needs PCM or DSD when you can have pure noise!"In the future we may discover some things we don't yet understand about sound.
I thought Half-bit music was called .5bit DSD?"We here at Youth Audio have developed an exciting new way to listen to music. Forget about 8D Audio or MP3, we've invented a revolutionary new format! Half-bit music! Who needs PCM or DSD when you can have pure noise!"
Yep, way past time for the general audiophile public to learn you can't hear the difference in anything better than properly done RedBookIn the future we may discover some things we don't yet understand about sound.
To me it's like headroom when related to the frequencies one can hear from a digital source. Whether one can hear audible effects of higher sampling rates or not does not change the benefit of more headroom, so to speak. One has decreased the possibility of 'low headroom' negatively affecting your listening experience.That is an idea that has been floating around forever, it even sounds plausible to me. I don't think that it has ever been proven nor disproven. Likewise the use of less steep reconstruction filters should also have a positive effect.
I would hope that all here would at least agree that while high sample rates such as 96 and 192 kHz might be overkill, their use can only have positive effects (at worse no effect). With hard drive space so cheap and plentiful these days the only good reason to down sample or use lower rates is for system compatibility.
The 44.1kHz sample rate for CDs came about because for two reasons, firstly it met Nyquist's sampling theory so could reproduce 20kHz audio, but secondly because they used video machines to produce the master tapes.Wanted to add, I know that conversion is more solid now than say 30 years ago, but I've always been a bit concerned at sampling at rates that are 'video' related instead of 'audio' related rates. 88.2 makes sense to me as it makes the math for conversion much simpler than converting from 96 to 44.1. It's a circuit design issue sort of from my pov. Simple math make the conversion simple providing less opportunity for rounding errors. Of course if one is staying in the 'video'realm 96 down to 48 is simple math also.
I do 24/96 because that's the resolution I record at. Storage is cheap, why not keep it the same as the source?
In the future we may discover some things we don't yet understand about sound.
I have wondered about this for a long time. Logic suggests that we don't hear anything above say 20k, but what impact, if any, do ultrasonics have on sounds within the audible spectrum? Ssully suggests that "You aren't hearing any of those ultrasonics" in reference to a violin, rather that "If you *hear* something from your playback system when it's playing ultrasonic frequency content, it is distortion in the audible range caused by the presence of content your playback system was not designed to handle."I'm not suggesting that, but they affect sound waves within the audible spectrum, affecting what one does hear.
Firstly, I created a 5kHz square wave at 44.1/16. I then created a second 5kHz square wave at 96/24. The two samples sound very different. If you zoom in on these samples you can also see a difference, with the 96/24 sample being a much closer approximation of a square wave. A square wave consists of a base frequency sine wave with ideally an infinite number of even harmonics. The more (and higher frequency) the harmonics the closer the waveform approximates a real square.
Quite right - got my odds and evens mixed up!Actually, I believe the square wave is made with the fundamental and odd harmonics, note the (2k-1) term:
Using Fourier expansion with cycle frequency f over time t, an ideal square wave with an amplitude of 1 can be represented as an infinite sum of sinusoidal waves:
shhhhhhhhhhhhhhhhh (sounds like white noise to me!)Actually, I believe the square wave is made with the fundamental and odd harmonics, note the (2k-1) term:
Using Fourier expansion with cycle frequency f over time t, an ideal square wave with an amplitude of 1 can be represented as an infinite sum of sinusoidal waves:
So why do they sound different? I'm open to suggestions, but my initial observation is the the added harmonics allowed due to the higher 96kHz sample rate are impacting how the waveform sounds in the audible spectrum. Of course it may be something else altogether....
Firstly, I created a 5kHz square wave at 44.1/16. I then created a second 5kHz square wave at 96/24. The two samples sound very different. If you zoom in on these samples you can also see a difference, with the 96/24 sample being a much closer approximation of a square wave. A square wave consists of a base frequency sine wave with ideally an infinite number of even harmonics. The more (and higher frequency) the harmonics the closer the waveform approximates a real square.
So why do they sound different? I'm open to suggestions, but my initial observation is the the added harmonics allowed due to the higher 96kHz sample rate are impacting how the waveform sounds in the audible spectrum. Of course it may be something else altogether....