jimfisheye
2K Club - QQ Super Nova
- Joined
- Jan 8, 2010
- Messages
- 3,525
There's an ambiguous spot where we can't tell if a sound is coming from in front or behind unless we turn our heads. Stupid humans... That's why you can't just convert surround to stereo ambisonic and have it work in headphones fully.
We are pretty tuned in to subtle phase discrepancies (not quite the word I was looking for).
Adding a little first reflection makes us think a sound is twice as loud. Hass effect gives position cues and you can create motion.
So...
When something with the machines goes wrong and you get phase alterations - like an azimuth error offset introduced by a crooked tape head - it can be VERY altering to the program.
Now we're trying to play with phase tricks to encode surround into stereo containers and that kind of stuff? (For one example.) Multiply that "altering" comment 1000x!
We are pretty tuned in to subtle phase discrepancies (not quite the word I was looking for).
Adding a little first reflection makes us think a sound is twice as loud. Hass effect gives position cues and you can create motion.
So...
When something with the machines goes wrong and you get phase alterations - like an azimuth error offset introduced by a crooked tape head - it can be VERY altering to the program.
Now we're trying to play with phase tricks to encode surround into stereo containers and that kind of stuff? (For one example.) Multiply that "altering" comment 1000x!