I remember reading about how a Dolby Atmos track is encoded. I will try to explain how it works:
- First, the track is a Dolby TrueHD (or Dolby Digital Plus) multichannel track. (5.1 or 7.1) (You could convert it to MCH FLAC, for instance).
- With a receiver that decodes Dolby TrueHD, either because it has No Atmos functionality or because you select a Sound Option that “ignores” Dolby Atmos, YOU GET ALL CONTENT mixed in the multichannel track.
- In some cases, even a core AC3 could be embedded into the track to be backwards compatible with old decoders.
- Then, for an encoded Dolby Atmos track, metadata is “added” to the 7.1 track, that describes the content and the location coordinates of each “object”.
- During decoding of the Atmos Track, the content of the “sound objects” is "subtracted" from the floor channels/speakers and “added” to the corresponding speakers, either floor speakers or height speakers, to generate the “sound object” from the location mixed by the mixer engineer.
- The Atmos decoder decides in real time what speakers to use, depending on the AVR configured speakers, to generate the better possible image of the location of the sound object.
- If the decoder does not support Atmos, simply the metadata is ignored and the full multichannel track is reproduced.
In summary,
NO CONTENT is never Lost from a Dolby Atmos track when played by a decoder that does NOT support Atmos.
Someone says that then, the Non-Atmos decoder “downmix” to the available speakers.
But as far as I understand
it is the opposite. You have a “core” multichannel 2.0/5.1/7.1 as the basis of the track with ALL content in it.
It is the Atmos decoder who “UPMIX” with the metadata the object sounds to the available speaker configuration.
So, when a mixer artist produces a Dolby Atmos track, the final render production process
already generates multichannel 5.1/7.1 track that contains all sound, apart from the metadata that contains the “objects”. The mixer engineer can assign location coordinates to an object or can assign directly a “bed channel” or speaker to that object. The terminology "bed channel" (or speaker) is a 'physical channel/speaker' either on floor or height. Some confusion exists thinking that bed channels are only floor channels as opposed to heights.