My saturation point is all of the new discrete formats that all still have the cogging problem. Every time I hear the cogging, I cringe.
Can you explain "cogging"
My saturation point is all of the new discrete formats that all still have the cogging problem. Every time I hear the cogging, I cringe.
Can you explain "cogging"
I only use 5.1. The rears are just barely behind the axis of my listening position. The system can definitely set up perceivable side images between the fronts and rears. However when something is quickly panned, front to rear on the same side, it does sound more like a jump instead of a smooth pan. Is that the kind of thing you are describing?When multiple speakers are placed to the sides of the listener, the following happens.
With two speakers on the same side of the listener, each speaker sends audio to both the left ear and the right ear.
The human hearing system creates a separate image location for each speaker. Unlike image fusion when a sound is
panned between speakers on opposite sides of the head, either front or back, the two side images never fuse.
So when a sound is panned from (e.g.) left back to left front, the image that is louder becomes the heard position of the
sound. The other image is perceived to be a reflection. So as the sound is smoothly panned from LB to LF, the perceived
image suddenly jumps (or cogs) from one speaker to the other.
You have to turn your head to hear the smooth pan correctly. Sitting between the back speakers also reduces the effect.
With 7.1, the cogging jump is smaller, but it happens twice once from LB to LS and again from LS to LF.
Some matrix systems also cog.
Dolby Surround and the Pro-Logic versions (when set up properly) do not cog. The delay provides the missing location
information coming from the other side.
SQ has reduced cogging due to the quadrature phases in the diagonally opposite speakers.
QS through the QS decoder has reduced cogging for the same reason. But QS played through an EV decoder cogs.
Some people on this forum say they do not hear the cogging. Maybe they found a way to trick their ears into properly
integrating the two images from the side. But I can't get rid of the effect.
I am designing a system with added delay speakers to try to remove the cogging.
A system that includes the delay and removes the unwanted added image to the "off ear" already exists, and Bob Carver invented it in the 80's - sonic holography. It works amazingly well, but the speakers have to be positioned perfectly.When multiple speakers are placed to the sides of the listener, the following happens.
With two speakers on the same side of the listener, each speaker sends audio to both the left ear and the right ear.
The human hearing system creates a separate image location for each speaker. Unlike image fusion when a sound is
panned between speakers on opposite sides of the head, either front or back, the two side images never fuse.
So when a sound is panned from (e.g.) left back to left front, the image that is louder becomes the heard position of the
sound. The other image is perceived to be a reflection. So as the sound is smoothly panned from LB to LF, the perceived
image suddenly jumps (or cogs) from one speaker to the other.
You have to turn your head to hear the smooth pan correctly. Sitting between the back speakers also reduces the effect.
With 7.1, the cogging jump is smaller, but it happens twice once from LB to LS and again from LS to LF.
Some matrix systems also cog.
Dolby Surround and the Pro-Logic versions (when set up properly) do not cog. The delay provides the missing location
information coming from the other side.
SQ has reduced cogging due to the quadrature phases in the diagonally opposite speakers.
QS through the QS decoder has reduced cogging for the same reason. But QS played through an EV decoder cogs.
Some people on this forum say they do not hear the cogging. Maybe they found a way to trick their ears into properly
integrating the two images from the side. But I can't get rid of the effect.
I am designing a system with added delay speakers to try to remove the cogging.
A system that includes the delay and removes the unwanted added image to the "off ear" already exists, and Bob Carver invented it in the 80's - sonic holography. It works amazingly well, but the speakers have to be positioned perfectly.
When I tried it, it expanded the front stage nicely, but at the expense of the phantom center image, which became more diffuse. In the end, I opted out.I tried that when it came out. It works for stereo, but not for quad. It did nothing to remove the side cogging. Instead, it makes a tense feel in the sound.
It did nothing to remove the side cogging
I created the Carver Sonic Holography Facebook page, and there are quite a few of us who can help you set it up correctly. It's also a great place to sell your preamp. What is the model number? Войдите на FacebookI have (it's for sale if anyone wants it) a carver preamp that has a couple of Sonic Holography buttons. I couldn't hear anything when I operated them.
Others swear its wonderful. None of the Carver instructions that I have ever seen (which include the owners manual for the preamp) shed any light on how it works or how to use it to its' best advantage.
That's exactly right - it only works for stereo. But when set up correctly, with a well-mixed record it can make stereo seem almost like quad, an incredible thing when you realize how many stereo albums/CDs you may have.I tried that when it came out. It works for stereo, but not for quad. It did nothing to remove the side cogging. Instead, it makes a tense feel in the sound.
When it's set up correctly, each instrument is placed discretely in place where it was in the mix, and there is no phantom center channel. Vocals and bass tend to be in the center of the mix, appearing exactly where they were placed. One can hear them within 12-18 inches or so of their exact location. For example, If straight ahead is 12 o'clock, I can hear a vocal at 11:30 and ten feet behind the speakers, because that's where it was placed in the mix. Listening in complete darkness can be an amazing experience with certain tracks - A Saucerful of Secrets, for example, fills 170 degrees or so of the entire front hemisphere.When I tried it, it expanded the front stage nicely, but at the expense of the phantom center image, which became more diffuse. In the end, I opted out.
Dolby Surround and the Pro-Logic versions (when set up properly) do not cog. The delay provides the missing location
information coming from the other side.
SQ has reduced cogging due to the quadrature phases in the diagonally opposite speakers.
QS through the QS decoder has reduced cogging for the same reason. But QS played through an EV decoder cogs.
Some people on this forum say they do not hear the cogging. Maybe they found a way to trick their ears into properly
integrating the two images from the side. But I can't get rid of the effect.
I am designing a system with added delay speakers to try to remove the cogging.
Most discrete quad mixes from the seventies are heavy on corner sound placement, so phantom side images or the lack of them is not realty an issue IMHO.
Yes.I only use 5.1. The rears are just barely behind the axis of my listening position. The system can definitely set up perceivable side images between the fronts and rears. However when something is quickly panned, front to rear on the same side, it does sound more like a jump instead of a smooth pan. Is that the kind of thing you are describing?
That was a version of Dolby Surround. Dolby Surround, Pro-Logic I and Pro-Logic II fixed the problem. Going to discrete broke it again.The THX people seem to have solved this puzzle, in the mid-1990s, I saw one of the Star Wars movies at a THX theater, in one scene, the sound smoothly panned out from the screen, around to the back of the theater and then back to the screen, it's the smoothest sound pan I've ever heard.
Last fall, I saw the James Bond movie at the B&B theater (one of their smaller theaters), the movie was obviously in surround sound, but the sound jumped around, no smooth sound pans.
Kirk Bayne
If speakers are close enough together as in a vehicle (or small room) there is no "cogging" (despite statements by others) pair wise mixing works fine. In a larger room you will hear the effect because of the large separation of the sound sources.
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