Honestly can't wait for this to be done and wrapped
Wonderful interview, for once the Atmos deployment strategy is kind of explained, specially in its relation with headspeakers.While you wait: how about Jonathan's interview with Hans-Martin Buff?
https://immersiveaudioalbum.com/qa-with-hans-martin-buff-producer-engineer-3d-audio-expert/
Great to hear him speak frankly about Apple. And fascinating to know that not only has he not referenced the stereo mixes, he hasn't even heard them! (Also: 3D audio isn't about "mixing," it's about music. I like this guy!)
I'm not impressed by his thoughts and approach in the interview.While you wait: how about Jonathan's interview with Hans-Martin Buff?
https://immersiveaudioalbum.com/qa-with-hans-martin-buff-producer-engineer-3d-audio-expert/
I think maybe you misinterpreted his thoughts, as that’s exactly what he was advocating for:IMHO the best immersive experience on headphones would be best served by a separate binaural mix…
I’m hoping that in the future, you’ll be able to switch between mixes. If it’s important for you to have a binaural mix, you should be able to create a customized version that never changes and pack that into whatever immersive codec is being used (Dolby Atmos, MPEG-H, Auro-3D, etc), so your player can pick the right never-changing mix when you’re wearing headphones.
I’d like to bounce a dedicated two-channel file with all the binaural cues baked in, and from there the codec should be able to detect when the listener is using headphones and automatically switch to that format.
OK, fair enough, much of his writing confuses me.I think maybe you misinterpreted his thoughts, as that’s exactly what he was advocating for:
What he's saying is that Dolby, Apple, and the record labels together have effectively decided that the main delivery format for Atmos music (not theater) will be headphones. They're assuming--no doubt correctly--that most subscribers of streaming services listen to music over headphones, either primarily or exclusively. And that's why mixers like him have to jump through so many hoops (and, in many cases, make certain compromises) in order to satisfy Apple that their mixes will sound good over Spatial Audio for Headphones.OK, fair enough, much of his writing confuses me.
Can you explain this comment to me,
"When I started working with 3D audio, there were always three questions: 1) Who can hear it? 2) How are we going to get it to the listeners? and 3) Where’s the music?
The first two questions have been answered by this alliance among Dolby, Apple, and the record labels. It’s going to be in Atmos, and the main delivery format will be headphones."
Since when are headphones the main delivery format for Atmos.
They don't hand out headphones in the theater.
It's best and designed use is over a multich speaker system.
If they wanted a binaural headphone system, that should be something else.
That's disappointing to hear.What he's saying is that Dolby, Apple, and the record labels together have effectively decided that the main delivery format for Atmos music (not theater) will be headphones. They're assuming--no doubt correctly--that most subscribers of streaming services listen to music over headphones, either primarily or exclusively. And that's why mixers like him have to jump through so many hoops (and, in many cases, make certain compromises) in order to satisfy Apple that their mixes will sound good over Spatial Audio for Headphones.
Yup. That's the only thing I read with interest. To be clear: I am saving these emails. I am interested in what Peter has got to say about his work. I just want to liste to it in its complete form.A nice update, if you read till the very end of his mail: "We know many of you are awaiting news of the album release and we hope to bring that to you very soon"
Dial-a-Song! Just this afternoon I was listening to a compilation CD I burned about 15 years ago...This release schedule has, honestly been fun, if not strange. I’m reminded of the times that They Might Be Giants have brought back their Dial-A-Song project, and put out a song a week (which you could hear by calling their number… or checking their YouTube), which has always been the most fun, and creative way I’ve seen of releasing music.
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